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Chris Perkins (game designer) : ウィキペディア英語版
Christopher Perkins (game designer)
Christopher Perkins is a game designer and editor who has worked for Wizards of the Coast.
==Career==
Under the nom de plume "Christopher Zarathustra", Christopher Perkins got his start in 1988 as a teenager, writing the adventure "Wards of Witching Ways" for ''Dungeon'' magazine #11. Perkins joined Wizards of the Coast in 1997 as the editor of ''Dungeon'' magazine.〔 He became the editor in chief of Wizards periodicals.〔()〕 He later became the senior producer for the ''Dungeons & Dragons'' roleplaying game, leading the team of designers, developers, and editors who produce ''D&D'' RPG products.〔(【引用サイトリンク】 title=Christopher Perkins D&D Creative Manager )〕 Perkins was the story manager for ''D&D'' in 2007 before the release of the game's 4th edition. Perkins was working on the ''Star Wars Saga Edition'' while ''D&D'' fourth edition was being developed, and ideas flowed freely back and forth between Perkins and the 4e team. Perkins was on the SCRAMJET team, led by Richard Baker, and including James Wyatt, Matthew Sernett, Ed Stark, Michele Carter, and Stacy Longstreet; this team updated the setting and cosmology of ''D&D'' as the fourth edition was being developed.〔 He runs a ''D&D'' campaign set in his homegrown world of Iomandra.〔
He is also a Dungeon Master for the Acquisitions Incorporated Dungeons & Dragons games at the Penny Arcade Expo (PAX).
He wrote a blog, "The Dungeon Master Experience" on the Wizards of the Coast website, for over two years, where he shared tricks and advice about the challenge of 'Dungeon Mastering' a campaign; specifically through the lens of his homebrew world, 'Iomandra'. However, in the penultimate posting of March 2013 Chris announced the following posting would be the last "at least for a while", whereupon the blog became inert.

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